Technology and Distance Education: Approaches to Teaching Computer Science Luis Fernando Bueno Mauá, Ana Carolina Caetano Senger, Cláudio Ferreira de Carvalho, Cláudio Souza Nunes, Paulo Roberto Schroeder de Souza, José Avelino dos Santos Moura
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Abstract
This article addresses the evolution, tools, and challenges of Distance Education (DE), adopting a bibliographic review methodology. DE has undergone significant transformation, evolving from correspondence courses to interactive online platforms, driven by the advancement of information and communication technologies (ICT). This study highlights the historical trajectory, teaching methodologies adapted for the virtual environment, such as Project-Based Learning (PBL), and the tools and platforms used, such as Learning Management Systems (LMS) and multimedia resources. A special focus is given to teaching computing in DE, emphasizing the importance of online tools like Scratch, which facilitates an intuitive and playful understanding of basic programming concepts, allowing children and young people to create their own interactive stories, games, and animations. Moreover, the Code.org platform plays a crucial role in developing programming skills and computational thinking, offering a variety of online educational resources, including courses, tutorials, and practical activities aimed at promoting computer science education. Khan Academy is highlighted as an innovative platform that revolutionized online education, offering free educational resources and promoting interaction between student and tutor. In conclusion, the article emphasizes that DE adapts to contemporary teaching and learning demands, providing flexibility and accessibility. The methodologies and technological tools used are essential to ensure the quality and effectiveness of this educational modality, with computer science teaching standing out as a field of great importance.