Integration of gamification and instructional design in highereducation Luis Fernando Bueno Mauá, Ana Carolina Caetano Senger, José Avelino dos Santos Moura, Antonio Carlos Marques do Amaral Guerra, Fernando Augusto dos Santos Ribeiro, Maurício Neves Asenjo

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Abstract

This article examines instructional design and gamification in higher education, arguing that this combination can revitalize education by promoting engagement and meaningful learning. It highlights the importance of innovating pedagogical practices in the face of challenges to keep students motivated, where gamification emerges as an effective solution by incorporating game elements into educational contexts. Using a literature review methodology, it emphasizes the role of gamification and instructional design in creating more efficient and immersive learning experiences that meet the needs of digital-age students. The article discusses how the implementation of gamification strategies, based on solid pedagogical theories, can be integrated into instructional design to enhance student engagement and foster the development of essential skills. Practical examples of gamification tools suitable for higher education, such as Kahoot!, Quizlet, and Miro, demonstrate the versatility and effectiveness of these tools in transforming the learning environment. The importance of instructional design is emphasized to ensure that gamification aligns with educational objectives, highlighting the need for careful assessment of student needs, setting clear goals, selecting relevant content, and monitoring learning outcomes. It is argued that the integration of instructional design and gamification can do more than just capture students' interest; it can significantly enrich the educational process in higher education, making it more engaging and aligned with the demands and expectations of contemporary students.

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